Digital technologies such as videoconferencing, computer games like Minecraft or Roblox, bitcoin, email and virtual reality are all incorporated into Facebook’s Metaverse. It is to create a unified virtual universe. According to some high-profile IT companies, this is the next step in the evolution of human communication and interaction. Meta Platforms Inc. was dubbed “the next frontier” by Facebook CEO Mark Zuckerberg while announcing the company’s renaming from Facebook.

First and foremost, how will it look in the end?

It could be easier to grasp the concept if we look at what it is not instead of what it is. For instance, no one company is responsible for the creation of a single product or game. More like a 3D version of the internet, where information and communication technologies are integrated and interoperable in a virtual environment. As if we were living in the digital world, we live our lives in the actual world.

An item in the Facebook’s Metaverse should be able to move across an ecosystem of competitor goods. It is while preserving its worth and utility in the same way. So you may send a paper to your coworker through Gmail so they can read it on an iPad. Non-fungible token, or NFT, acquired from Company A should be authorised to be shown on the virtual wall of a house in a game made by Company B. It is stated in the NFT standard.

In the event that you were present, what actions would you take?

The two are inseparable. “Jane” may create a 3D avatar of herself to use in virtual office meetings when she utilizes Facebook or Microsoft Teams. Upon returning from work, she and her friends will be attending a virtual concert. There their avatars will be visible among the hundreds of others in attendance. During the intermission, the band tells the crowd, “Don’t forget to get a T-shirt!”

Today, Jane may look through designs on Amazon, Asos, or Taobao and buy one with bitcoin to wear to her virtual office the following day. She’s happy to lend it to a colleague whose kid needs it for a Roblox game that night. So she thanks him for it. Live event broadcasting, e-commerce, and the delivery of something of value are all included in this simple scenario. As long as service providers build their systems such that assets like avatars and shirts can be swapped out, the system will work.

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Who are the players in this game?

At least in the beginning, one of them is Mark Zuckerberg. According to a statement, his company planned to invest $10 billion by 2021 in Reality Labs. It is a Meta unit that develops gear such as virtual reality headsets. Avatars will be able to share PowerPoint and Excel files in a future iteration of Microsoft Teams, due out in 2022.

For the Metaverse Facebook, both Nvidia Corp., a producer of computer graphics processors and Unity Software, a software developer, want their Omniverse platforms to power parts of its essential structure.

Is the current internet infrastructure capable of handling it?

Millions of people will be being able to enter and interact with the virtual world at any time and from any location. But it requires very fast internet. When Second Life was first developed in 2003, it quickly lost its allure owing to its inability to provide real-time, on-the-go communication between users. It was before mobile phones were widely used. Despite the demands of games like Fortnite, 4G networks are unable to accommodate hundreds of continuous streams of time-sensitive data at the same time.

Is today’s internet up to the task?

Millions of people won’t be able to access the virtual world at any time or from any place in the actual world if the metaverse doesn’t have lightning-fast internet. One example is Second Life, which was founded in 2003 before mobile phones were widely used and gradually lost its appeal owing to the inability to facilitate real-time, on-the-move interactions.